Craft a Character Animator Resume Built Around Your Reel
Character animator resume examples covering reel breakdowns, Maya and Blender keywords, shot counts and the acting notes leads look for.
Example Character Animator summary
Character animator with six years split between feature animation and game cinematics, working mainly in Maya and increasingly in Blender. Comfortable with dialogue acting, creature locomotion and heavy body mechanics, and experienced cleaning motion capture before hand keying the facial layer. Known for holding the original performance idea through blocking, spline and polish without flattening it under notes.
Skills to list on a Character Animator resume
- Maya
- Blender
- MotionBuilder
- Unreal Engine
- Keyframe animation
- Body mechanics
- Acting for animation
- Facial animation
- Creature locomotion
- Motion capture cleanup
- Blocking and polish
- Reference shooting
- Shot breakdowns
- ShotGrid
What actually gets this resume read
- Put the reel link, the runtime and a note that a shot breakdown is included right under your name.
- State whether each job was feature, episodic, game or previs, because the pacing expectations are completely different.
- Give footage counts per week or per show, since animation leads think in seconds of final rather than tasks.
- Separate keyframe animation from motion capture cleanup, because studios staff those two disciplines from different pools.
- Name the rigs and engines you handled, whether Maya rigs, Blender rigs, MotionBuilder or Unreal blend spaces.
- Describe one shot in acting terms, such as a beat change or a weight shift, to show you think past the timeline.